![]() ![]() It's where in the 3ds the particular data in this case the character's exp is kept. Part of that code you are using - probably "D" refers to the "address". And in the case of citra, unlike a 3ds, the memory changes place every time you boot up the software. Basically, these codes edit the game's memory. I have Awakening on citra - and have run into similar issues.
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